Thursday, July 1, 2010

Spacegirl's Low Poly Head


...finally got back to my Frank Cho Spacegirl model... finished the low poly head w/ alpha cards for hair. i might also do a version w/ sculpted hair that i can bring into mudbox...

Tuesday, June 22, 2010

Asian Male



...some asian male tonal studies for today...

Tyson


...working on my technique in Painter. Mike Tyson tonal study. 2nd is with some color via overlay layer.

Saturday, May 15, 2010

It's Modeling Time

...I started modeling a space babe character for my portfolio. The character art is ™ Frank Cho...his babes are awesome! ...my plan is to model these low poly base meshes in Maya and texture/sculpt & paint it in Mudbox....mmm...Mudbox!

New Character Art

...I'm starting to block in some character sketches for an upcoming project that I'm working on...

Friday, May 14, 2010



Here's my finished flipbook project. It's inspired by the rules of zombie land. I animated this with the new motion tweening in flash cs4, trying to teach myself the new way of tweening. I didn't know how to add eases yet, but since I finished this, I learned how to use the motion editor and how to ease....I'll redo it at some point with smoother animation...

My Cintiq is here!!! I'm so happy I sketched a happy Wampa! I need to practice, but the Cintiq feels so much better than my old Wacom!

Monday, April 26, 2010

Cop Character

Just finished the cop character for my animation. Here are the final characters....now on to animating!

Friday, April 23, 2010

Web Animation 230 Project #1


We're working on a flipbook animation in Flash for my Web Anim class. I'm doing a little zombie animation and here's my first character.

Tuesday, April 6, 2010

Updated renerecato.com

I updated my portfolio website using wix.com. So far it's pretty cool for a free Flash site creator. I just redirected my url to my wix site. I added some new pieces and I'm working on some textured models to add sometime soon! check out the site:

renerecato.com

Starting a Biggy Blog

In my attempt to transform myself into a good, productive 3d artist, I'm starting a blog to post work in progress pieces. I'm putting together a modeling/texturing/concept art portfolio in the hopes that I can start pimping myself out for internships this summer.